AI-Powered STEM Learning Accessible. Adaptive. Engaging.

DoodleIQ creates engaging, accessible, AI-supported educational experiences to increase learning outcomes.

DoodleIQ: Encourage curiosity. Build confidence. Support difference. Two learners use a tablet and laptop.

About

What is DoodleIQ?

DoodleIQ is a learning design and technology company focused on creating thoughtful, accessible, and engaging educational experiences. We combine instructional design, user experience design, emerging technology, and learning science to help people understand complex concepts more clearly.

What We Do

Services designed to support better learning outcomes.

Each service area uses the same core principle: make learning more understandable, more accessible, and more actionable.

Learning Experience Design

We design educational experiences that are clear, engaging, and grounded in how people learn.

  • Learning flows designed for clarity
  • Activities mapped to outcomes
  • Support for teachers and learners

AI + Educational Technology

We explore how AI, adaptive practice, and interactive tools can support more personalized learning.

  • Thoughtful AI integration
  • Adaptive and interactive practice models
  • Technology decisions tied to learning needs

Accessible UX/UI Design

We create intuitive digital experiences that support a wide range of learners, including students with diverse needs.

  • Accessible interaction patterns
  • Readable, low-friction interfaces
  • Inclusive design choices from the beginning

Designed for better learning outcomes.

Whether building a new learning product, improving an existing educational platform, or creating tools for teachers and students, DoodleIQ focuses on making learning more flexible, supportive, and effective.

  • New product strategy
  • Platform improvement and refinement
  • Support for classroom and organizational use

See DoodleIQ in Action

Explore two quick walkthroughs.

Teacher Experience Video

See how teachers can create classes, build learning modules, add assessment items, and review student progress through classroom and individual analytics.

Watch Teacher Walkthrough (opens video in a new tab)
Read teacher video transcript

Download teacher transcript (.txt)

Transcript of the narration, with notes describing key on-screen actions.

00:00 — Introduction and teacher account setup

On screen: The teacher account creation screen includes account credentials and security questions. A small presenter video remains in the corner throughout the walkthrough.

Hi, I’m Kat Heller, and this is DoodleIQ, an accessible STEM learning concept designed to support both teachers and students through strong pedagogy, learning theory, AI-supported learning, augmented reality, and actionable insights. In this walkthrough, I’m starting with the teacher experience. There will be a separate video for the student experience.

A new teacher begins by creating an account, entering the required information, and setting up two-factor authentication. This onboarding flow is intentionally simple so teachers can get into the platform quickly and begin setting up instruction.

00:40 — Dashboard and password reset

On screen: The initial dashboard has an Add Classroom button. The demonstration then opens Forgot Password, enters the account email, and shows a reset form with new-password and confirmation fields.

Once the teacher enters the platform, they land on the dashboard. This is the main hub for classroom setup, content management, and analytics. Next, I’m going to log out and show you the password reset.

01:24 — Sign-in and classroom creation

On screen: The teacher signs in using an email address, password, and two-factor code. The populated dashboard lists classrooms. Add Classroom opens a form in which a classroom name is entered.

Next, I’m logging back in as the teacher.

Now I’m going to add a classroom.

01:53 — Default analytics and creating a module

On screen: The new classroom’s analytics are shown before student activity has been recorded. A Create Module form contains a module title, learning objectives, content items, and assessment items.

This is the default analytics view. Since there isn’t any student activity in the system yet, analytics appear in their default state. This shows that DoodleIQ is designed to grow with classroom data over time and support formative teaching.

Next, I’m going to create one module. Modules help organize learning content into manageable chunks and support a more organized learning flow.

02:24 — Adding instructional content and an assessment

On screen: Add Content Item opens a content-type chooser, and Google Drive is selected to import a mini-lesson. Add Assessment Item opens a question form with Voice, Written, and Matching input types. The example uses a written response to the question, “What is an ecosystem?”

Now I’m going to add content to my module. Here are the available options, and for this walkthrough I’m going to import from Google Drive. This shows how instructional materials can be added to the module. In the future, teachers will be able to import an entire classroom from their existing LMS, eliminating the need to manually add content.

Now I’m going to add one assessment item to the module. This highlights one of DoodleIQ’s strengths. Assessment is built directly into the learning flow rather than treated as something separate at the end, and it supports UDL through multiple means of expression. For this example, I will only add one written option.

03:17 — Student roster management

On screen: The demonstration moves to the classroom’s student management area to show roster entry and upload options.

Next, I’m going to upload students. Teachers can add students one at a time or upload a full roster, depending on classroom needs.

03:36 — Returning teacher and class analytics

On screen: The presenter signs out and back in, opens a classroom’s Analytics tab, and scrolls through the Class Skills Mastery Overview. Horizontal bars display mastery by standard, with a table of more detailed results below.

At this point, I’m logging out so I can show the returning teacher flow.

Here, I’m back at analytics, where I can expand and contract tables to move between summary and detail views for an entire class. This helps teachers review data more efficiently and makes insights easier to interpret and act on instructionally.

In the future, this area is planned to include richer dashboards, deeper trend analysis, enhanced analytics, and a remote viewer so teachers can monitor student activity more directly across learning environments.

04:38 — Reordering modules and reviewing learning materials

On screen: The classroom module list supports reordering. Opening a completed Ecosystems module reveals its learning objectives, instructional materials, and assessment content in a Module Detail / Edit view.

Next, I’m going to show you drag and drop so teachers can reorder their modules.

Now I’m going to open one of these modules just to show you what it looks like when it’s fully built out. Here we can see all of the module’s instructional and assessment materials. Together, these show how DoodleIQ connects teaching content with opportunities to measure understanding, all within the same learning flow.

This exemplifies UDL through multiple means of presenting information and aligns with more active, applied learning approaches. In the future, teachers will also be able to pull instructional content and assessment content directly from Canvas or Google Classroom through API integration.

05:34 — Individual student analytics

On screen: An individual student’s analytics show mastery bars across learning standards and additional progress information.

Next, I’ll show you analytics for one student who’s been actively engaged with the application. This gives the teacher a more focused view of one learner’s progress and makes it easier to identify where additional support may be needed.

06:07 — Teacher experience recap

On screen: The demonstration returns to a classroom management screen with its modules and student roster.

That concludes the teacher experience. DoodleIQ supports classroom setup, module and assessment creation, student roster management, and analytics that help connect instruction with progress monitoring. Together, these features are designed to overlay classroom instruction and support a more aligned, data-informed teaching, with future enhancements planned around richer analytics, LMS integration, and remote viewing.

Student Experience Video

See how students move through a STEM learning activity with guided support, interactive checks for understanding, flexible response options, and confidence-building feedback.

Watch Student Walkthrough (opens video in a new tab)
Read student video transcript

Download student transcript (.txt)

Transcript of the narration, with notes describing key on-screen actions.

00:00 — Invitation and account setup

On screen: A simulated invitation email contains app-download buttons. The student experience is then shown in a phone-shaped interface, with a small presenter video in the corner.

This video will focus on the student experience. The student first receives an invitation email at the address entered by their teacher. From that invitation, the student is directed to download DoodleIQ and create an account. This onboarding flow is designed to be simple and approachable so that students can move into learning quickly.

00:30 — Camera and microphone permissions

On screen: The onboarding flow requests camera and microphone access before showing the app’s starting screen.

Next, the student grants camera and microphone permissions. These support key parts of the DoodleIQ experience, including voice-based interaction and classroom-mode AR scanning.

00:53 — Home screen and password reset

On screen: The Choose Your Adventure home screen has Practice Mode and Classroom Mode buttons. The password-reset demonstration selects Forgot Password, enters an email address, opens a reset email, and sets a new password.

Once setup is complete, the student will land on the landing page. This acts as a starting point for the in-app experience. The student side is intentionally guided, which supports constructivist learning by helping students build understanding step by step.

From here, I’m going to log out so I can show you the student password reset flow. From the login page, I’ll select Forgot Password, then I’ll enter my email address. Then I click on the link in my email and reset my password. Now I’m going to log back in as a student.

01:46 — Practice Mode and Bulby

On screen: The first visit to Practice Mode introduces Bulby, a friendly lightbulb character. The welcome screen offers Listen and Get Started controls.

From here, we’ll first look at Practice Mode. Because this is the first time entering Practice Mode, the student is introduced to Bulby, DoodleIQ’s avatar and guide. Bulby helps make the experience feel welcoming and supportive by giving simple, friendly direction to students.

This first-time experience is especially important for younger learners because it helps reduce anxiety and reinforces the guided nature of this experience. After that introduction, the student is taken directly into the module.

02:23 — Module introduction and Listen controls

On screen: The Ecosystems module introduction lists objectives about producers, consumers, decomposers, food chains, food webs, and predator–prey relationships. Listen and Next Step controls accompany the text.

Practice Mode is a structured, step-by-step learning experience. In this mode, progress is always saved so that students can return and continue where they left off. In step one, the student is introduced to the module, which in this case is a fourth-grade lesson on ecosystems. This screen sets the stage with learning objectives and what activities are ahead.

I also want to point out the Listen feature here. This appears on all pages where there is text, giving students audio support throughout the module along with the images and written content. This reflects UDL by providing multiple ways to access information.

03:02 — Learning steps two through seven

On screen: The presenter advances through the lesson screens. A progress indicator tracks the student’s place, and Back and Next Step controls support movement through the sequence.

I’m going to move a little quickly through steps two through seven. Across these screens, students will learn about ecosystems through a structured sequence that uses images, text, and audio to explain concepts in an accessible and engaging manner. This reflects UDL through multiple means of presenting information and supports constructive learning by helping students build understanding gradually.

In the future, this experience is planned to become even richer through AI-supported guidance and more interactive content experiences such as STEM Lab simulations.

03:55 — Matching responses and formative feedback

On screen: Step eight asks students to sort organisms as a producer, consumer, or decomposer. The response-type menu selects Matching. The demonstration assigns categories to grass, an oak tree, and a rabbit, then checks the answer.

Now I’m at step eight, where we can see the module’s assessment capabilities in action. One of DoodleIQ’s strengths is that it can provide multiple means of expression for the same assessment item. Students can select one of up to three different response types entered by the teacher: voice, written, or matching. This helps make assessment more flexible and inclusive. Here I’m selecting matching.

Now I’m going to select Check Answer to show the live feedback students receive for their response. This supports formative assessment by giving feedback within the learning process rather than just at the end.

04:58 — Voice responses and hints

On screen: The next activity is Make an energy path. Its response menu offers Voice and Written. Opening the hint reveals guidance about starting with a producer and using arrows. The voice response area has Use Microphone and a written transcript field; the demonstrated transcript is “Grass to rabbit to hawk.”

I want to point out that this question has two response types: voice and written. Here I’m selecting voice to show how that works.

Before I continue, I want to show you the hint feature. Hints provide support in the moment and help students continue learning without immediately giving away the answer. This is part of the platform’s scaffolded approach to learning. Hint requests are recorded and can be seen in student analytics on the teacher dashboard.

To use voice response, students first select Use Microphone and record their answer, which is shown in a written transcript below.

05:48 — Written responses and additional assessment examples

On screen: The walkthrough continues through Quick Check: Ecosystems. It demonstrates an incorrect written response and its feedback, then additional voice and matching questions. A food-web definition and a true-or-false item are among the examples.

I’m going to move quickly to the next one. Up next, I’m going to show you the written response option. I’m also going to make a deliberate error so I can show you how feedback works when the response is incorrect. This is important because it shows DoodleIQ is designed to support learning through feedback, not just scored answers.

In this step, I’m going to respond by voice again. This helps demonstrate how students can continue interacting with assessment in different ways depending on the options their teacher has enabled.

Here I’m going to select matching and the definition of a food web.

Now I’m using voice again just to show the continued flexibility that students can respond with.

Finally, we have a true-or-false question, and I’m going to use matching to select true. Now I’m going to click Done.

07:18 — Module completion and motivation

On screen: An Ecosystems complete celebration screen shows Bulby and an Accomplishment Achieved message, followed by a Next Module button.

Now I’ve reached the celebration screen, which marks the completion of the module. This helps create a positive end to the learning experience and supports motivation.

In the future, gamification is planned as a larger enhancement throughout Practice Mode. It will include things like points, rewards, and other engagement-driven elements that can further increase motivation for students, using only the best of behaviorism.

07:47 — Classroom Mode and AR scanning

On screen: From Choose Your Adventure, the student opens Classroom Mode and selects Start Scan. The camera interface first shows Target not recognized with Retry Scan. A later frame shows a detected tabletop circuit with information cards for a battery, bulb, and wires, plus Listen and Cancel Scan controls.

Now I’m going to return to the landing page so I can show you Classroom Mode.

Classroom Mode is where DoodleIQ most strongly reflects situated and experiential learning because students are able to interact with content in context using their camera.

Here, the student uses their device camera to scan and interact with learning content in the classroom. If the object is not recognized, the student can retry. This allows information to be connected to physical classroom materials and real-world learning contexts, making concepts feel more relevant and meaningful and supporting situated learning.

In the future, Classroom Mode will also include an AI chatbot with secure guardrails so it only uses content provided by the teacher. Now I’m ending the scan, and I’m going to return to the home screen.

08:58 — Student experience recap

On screen: The demonstration ends on Choose Your Adventure, with Practice Mode and Classroom Mode available.

This concludes the student experience. DoodleIQ supports guided practice, embedded assessment, multiple means of representation and expression, and in-context classroom use. Together, these features create a more accessible, engaging, and flexible STEM learning experience designed to support success for all students.

Get in Touch

Start a conversation with DoodleIQ.

Tell us about your goals, your learners, or the challenge you are trying to solve. We will shape the right next step together.